Archive
- February 2023
- Citadelic Soundtrack is now available
- Citadelic is now available
- Citadelic releases on February 17
- Medals and Steam Achievements in Citadelic
- Music playback and memory management in Citadelic
- January 2023
- Citadelic Original Soundtrack Preview
- Citadelic demo update: stats and UX improvements
- Tracking and displaying in-game statistics in Citadelic
- Base customization for different play styles in Citadelic
- December 2022
- Adding depth and replayability using gameplay modifiers
- Game speed selection in Citadelic
- Fixed glitches in Citadelic when not using a dedicated GPU
- Citadelic demo update
- Citadelic demo is now available on Steam
- Citadelic - new roguelite strategy game
- May 2022
- Engine updates: Vector graphics, menus, text hotloading
- Speebot update: Steam Achievements, Russian localization
- Game code that programs itself
- Phantom Path update, Russian localization
- April 2022
- Pilie Pals Soundtrack is now available
- Phantom Path Soundtrack is now on YouTube
- Pilie Pals - Russian localization and language mods
- Bitmap font generation in games
- October 2021
- Pilie Pals is now available!
- August 2021
- How I make games in my own 3D game engine
- Pilie Pals is on Steam! Add to your wishlist now!
- Pilie Pals - World 5 Screenshots
- July 2021
- Pilie Pals - World 4 Screenshots
- Pilie Pals - World 3 Gameplay
- Pilie Pals - World 3 Screenshots
- Pilie Pals - World 2 Gameplay
- Pilie Pals - World 2 Screenshots
- Colorful 3D Platformer Bundle
- New Pilie Pals animations, fixes and improvements
- New Pilie Pals demo build
- Dynamic hint system for my puzzle game
- June 2021
- Pilie Pals - game announcement, trailer and demo!
- Early gameplay of my new puzzle game
- May 2020
- Phantom Path is now available!
- Phantom Path release date
- October 2019
- Why I'm using my own 3D game engine
- Phantom Path on Steam
- New Phantom Path demo version
- May 2019
- Phantom Path demo now available!
- New art style
- Phantom Path - Announcement Trailer
- March 2019
- Phantom Path
- November 2018
- Puzzle Game: Lore, Secrets, Inventory
- Progress on the Puzzle Game
- August 2018
- Working on a new puzzle exploration game
- May 2018
- Designing a custom scripting language for my game engine
- April 2018
- New UI, physics engine, particle system and music
- January 2018
- Hypnorain, Speebot on sale! Progress on YUME 2
- October 2017
- How I wrote my own 3D game engine and shipped a game with it in 20 months
- Speebot is now available!
- Speebot is on Steam!
- September 2017
- Second Speebot Demo
- Play the first public Speebot demo!
- June 2017
- Speebot progress and Steam Summer Sale 2017
- May 2017
- Speebot is on Greenlight!
- Speebot: Tropical gameplay in HD
- Speebot: Sector 2 is complete
- April 2017
- Speebot HD gameplay with music
- March 2017
- Speebot gameplay in HD
- February 2017
- YUME, my custom 3D game engine, is one year old
- December 2016
- Merry Christmas! Hypnorain 75% OFF
- Composing music. Practice makes perfect (hopefully)
- Running my game in 5 windows at 150+ FPS
- November 2016
- Optimizing my 3D game engine, 10k particles at 200 FPS
- Speebot: more levels, more fun
- October 2016
- Speebot: lasers and drones
- September 2016
- Speebot: buttons
- Speebot: Umbrella update
- LIMITED DEAL: Save 75% on Hypnorain
- Speebot: NPC chit-chat
- August 2016
- New Haxe tutorial, Speebot progress
- Speebot: sounds, first levels, menu and transitions
- Speebot: props, updated graphics, 3D sound
- Speebot: Water update
- July 2016
- Yume Engine: gamepad support, options, and more particles
- Progress on game engine, Hypnorain on IndieDB
- Next game - 3D tile-based platformer
- Hypnorain release on Steam
- Hypnorain update #3
- June 2016
- Hypnorain on Steam
- May 2016
- Hypnorain Greenlit
- Hypnorain in Groupees bundle
- April 2016
- Hypnorain update #2
- March 2016
- Hypnorain update #1
- Hypnorain debut
- Hello, world