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Puzzle Game: Lore, Secrets, Inventory

One of my goals for this game is to include plenty of side content in the form of unlockable lore, hidden treasures, secret areas and so on.

Here's a short video showcasing how that might look.

The footage is from the first level of the game. The first secret area was initially a test, but I like how it turned out, so I'll probably leave it as it appears in the video. Leave it to me to leak spoilers of my own game before it's even released.

The video also shows me opening a journal menu, which is used for storing unlockable lore text. Lore is learned by interacting with the world and finding books, inscriptions and such. Kind of like in a real video game.

I think that few people actually read the lore documents in games, which is why I decided to make it a bit more interesting and make the lore a part of the gameplay. The texts will have clues, hints, and even additional hidden puzzles inside of them. That's the plan, anyway.

Finally, there's now a functional inventory grid, which displays large colorful images of all the collectibles and equipment you've picked up. I think there's a potential for new types of puzzles here, so I might experiment with that and add more functionality to this screen in the future.

P.S. I still haven't thought of a name for the game yet, but I'm working on it.

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Phantom Path


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