game design, code, writing, art and music

Why I'm using my own 3D game engine

In 2017 I created a 3D game engine called YUME and shipped a game with it called Speebot. Today, I am still using the same engine to make my next game.

I originally wrote the engine partly as a learning experience, partly as an experiment. People sometimes ask me why do I keep using it, instead of switching to something popular like Unity or Unreal. I mentioned some of my reasons in the past, but thought that I should write a concise post answering that question.

New Phantom Path demo version

A new version of the demo is now available for Windows! You can download it at itch.io, Gamejolt or IndieDB.

The new demo features the same levels as before, but with some new graphical changes, lore additions, and user experience improvements.

The development of the game is progressing steadily, but the planned release is moved to early 2020. There will be more information available soon!