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games, code, art and music

New UI, physics engine, particle system and music

It's been a long time since my last post, but there's actually been quite a bit of progress on my unnamed action adventure game. I've been posting small updates on Twitter regularly, and it's time to summarize all those changes into one blog post.

New UI

I have a vague concept of a slick fantasy-ish aesthetic for my game in my head, which I used to re-skin the existing user interface. Buttons, dropdowns and other elements now look like this:

Hypnorain, Speebot on sale! Progress on YUME 2

If you're looking to spend some of your hard earned money - you're in luck, because both of my released games Hypnorain and Speebot are on sale for a week!

In other news, I've been working on the next version of my game engine YUME. The development process has been pretty slow on account of my broken finger, but I'm making steady progress on the internal workflow tools - including a new advanced map editor. This is going to be a big help when I start making content for my next game.

I'll be posting a lot of screenshots and videos when the fun part of the next game's development begins - so stay tuned!

How I wrote my own 3D game engine and shipped a game with it in 20 months

My game Speebot is finally out on Steam! If you’re a fan of 3D platformers, be sure to pick it up while the launch discount is active. There’s also a free demo to try before you buy.

Speebot has been in development since January 2016, and I’ve been working on it in my spare time by myself as a hobby. I’ve done all the programming, game design, graphics and music. I’ve also written the game engine from scratch.

People often ask me why I’ve decided to write my own game engine in the year 201X, when there are multiple general use engines available for free. There are many reasons, but in retrospect I can say that “inventing my own wheel” was an even better idea than I initially thought it was.

Speebot is now available!

After 20 months of work, Speebot has been finally released! I sincerely hope that you will enjoy the game.

Here's what's on my agenda now:

  • I will monitor feedback very closely and try to release hotfixes to address bugs that I may have overseen as quickly as possible.
  • After most of the potential issues are fixed, I intend to create a Linux build of the game.
  • Steam Trading cards, emoticons and backgrounds will be added soon.

Have fun, and thanks for all your support.

Speebot is on Steam!

After more than 1.5 years of work, my game Speebot is on Steam!

The game, along with the demo, is coming out next Friday, but the store page is already up. I intend to listen to feedback very closely this weekend and push out hotfixes as required.

In about a month or so, when the potential bugs have been fixed, I intend to release a Linux version as well. I am also considering other store fronts besides Steam.

Also, check out this little album of Speebot gifs on imgur. I think it turned out to be a pretty good introduction to the game. If you'd like to support Speebot, you can help me out by sharing the Steam page and the imgur album!

Thanks for all the support! I can't wait to get started on my next game.