My name is Kirill Poletaev (also known as KEYREAL) and I like to spend my spare time making games.
I originally started out making small Flash games on Newgrounds many years ago. Now I'm making much bigger indie games for PC. So far I've released 3 commercial titles on Steam and plan to release my 4th game Pilie Pals in October.
Pilie Pals is a puzzle game where the player controls a group of cute creatures that can stack and carry each other
I do all the programming, art, writing, sound design and music by myself. I enjoy it, and this way I can switch between different kinds of tasks and not get bored of just doing one thing for a long period of time.
I've written my own custom 3D game engine using Haxe, C++ and OpenGL, which I've been using for 3 of my projects so far. If you'd like to know why, I've listed some of my reasons in this post. So far I'm pretty happy with my workflow and don't plan to change it.
The development of Pilie Pals
I've been working on my latest puzzle game Pilie Pals for about 6 months now, in the evenings after work and on the weekends. In this post I'll try to give a breakdown of my development process for this game.
Here are some new screenshots from the fifth world of my upcoming puzzle game Pilie Pals!
This is the last set of stages for the game, and took me the longest time to design. The puzzles combine all the elements the player has learned throughout the game, and have a higher number of Pilies to control.
World 5 - Dessert Haven
Cakes, sweets and cookies
The puzzles combine all the elements from earlier stages
Play the first 10 stages of the game for free, available now on itch.io or Game Jolt!