Log in

games, code, art and music

YUME

the constantly growing game engine

YUME (夢, meaning "dream" in Japanese) - a 3D game engine that I created from scratch using Haxe, C++ and OpenGL for personal use in my future games, starting with Speebot.

I built this engine instead of using an existing one, because I want to have control over my code, and more importantly - over my workflow of designing games.

This engine is not open-source or available for sale.

Features

OpenGL 3.3

YUME employs an OpenGL shader-based rendering pipeline, and is supported by a wide array of graphics cards.

Fast 3D and 2D graphics

Efficient rendering of both 3D and 2D object hierarchies.

Variable framerate

Variable and configurable framerate keeps the game speed stable on any machine.

Lighting

Ambient lights, directional lights, point lights and spot lights.

Dynamic shadows

Objects cast and receive shadows in real-time.

Reflections

Support for real-time reflective mirrors and water surfaces.

Robust 3D sound

Utilizing OpenAL for high quality stereo audio.

Physics

Simple, but fast and accurate physics for game objects with configurable properties.

xInput and DirectInput controllers

Support for most game input devices out there.

Custom model formats

Custom file formats for models, skeletal animations and maps.

UI framework

Flexible menus, buttons, labels, dropdowns, sliders and input fields. Smart UI positioning and resizing.

Configurability

A lot of the graphical features of YUME can be configured and adjusted by the player to improve the game's performance on weaker machines.

Games powered by YUME

Speebot, 2017

It's the rolling and hopping robot adventure! Speebot is a 3D platformer game featuring 200 levels, 4 worlds, a custom level editor, and plenty of side content. This is the first game that's powered by my engine YUME.