My game Speebot is finally out on Steam! If you’re a fan of 3D platformers, be sure to pick it up while the launch discount is active. There’s also a free demo to try before you buy.
Speebot has been in development since January 2016, and I’ve been working on it in my spare time by myself as a hobby. I’ve done all the programming, game design, graphics and music. I’ve also written the game engine from scratch.
People often ask me why I’ve decided to write my own game engine in the year 201X, when there are multiple general use engines available for free. There are many reasons, but in retrospect I can say that “inventing my own wheel” was an even better idea than I initially thought it was.
After more than a year and a half, my work on Speebot is almost complete.
As it stands now, the game has 200 levels spread across 4 different worlds, a one hour soundtrack, plenty of varied gameplay mechanics to enjoy, cosmetics to unlock and extra modes to try out. For the truly dedicated player there is a post-game area that is unlike anything else in the game.
And to top it all off, there is a custom level editor built into the game to let the players create their own levels and share them with their friends.
Custom level editor in Speebot.
The game is very close to being finished. I am currently in the final testing phase, although there are still some things that I want to add for the Steam release.
Because the game is powered by my custom game engine, it is likely that there are technical bugs that I could not find or reproduce on my hardware, and I'd like to fix them before the final release of the game.
This is why I'm releasing the first public demo of Speebot today! Play the first 20 levels of the game and let me know what you think. Report any bugs or performance issues here or through my contact page.