game design, code, writing, art and music

Speebot progress and Steam Summer Sale 2017

Hi again!

There has been quite some progress on Speebot since my last post. First of all, I've finished working on World 3 and am on my way to finishing World 4. The closer I'm getting to the end, the more time it takes to design a single level because of the increasing complexity and difficulty.

A level from the World 4 of Speebot.
A level from the World 4 of Speebot.

The new levels, as always, include new gameplay mechanics, items, and combinations of everything the player has encountered so far.

Besides that, there have been various improvements to the game itself, including better analog stick sensitivity and an addition of top-down shadows. Ever since I've published the early gameplay videos, people have been asking for an option to have the character's shadow fall directly downwards.

I am personally not convinced that this improves the gameplay, but added the option anyway for accessibility reasons. It can be now toggled in the Settings menu, and is specifically presented before the player plays the very first level of the game for the first time.

The player can select the shadow mode that they're comfortable with.
The player can select the shadow mode that they're comfortable with.

I've also made a lot of progress on the soundtrack for the game - the music for all worlds except the fourth one is complete. That means I'm almost done with this, too!

Speebot has been successfully Greenlit on Steam and will be published there when it's ready for release. Thanks to everyone who voted!

Lastly, Steam is having a Summer Sale until the 5th of July. Be sure to grab my game Hypnorain while it's 80% off!

Speebot is on Greenlight!

Hi again. Today is a big day for Speebot!

First of all, there's now an official site for Speebot. Secondly, I've released the first trailer for the game:

And finally, Speebot is now on Steam Greenlight. Please vote for it if you'd like to see the game published on Steam in the future!

Update: Speebot has been Greenlit. Thank you for all the support!

Speebot: Tropical gameplay in HD

Hi again, it hasn't been too long since the last blog post, but I've got a new HD video of Speebot for you.

The new Speebot area is all tropical!

The first stage of this world has no new gameplay mechanics yet, but those are coming very soon. I already have some ideas about what could be a fun addition to this vacation themed world, but I'm open to suggestions!

If you have any ideas for new items, decorations, creatures or anything like that - let me know in the comments.

Speebot: Sector 2 is complete

I have finished designing levels for Sector 2 of Speebot, which is an Antarctic themed world. Just like the first world, this one has 50 levels. This makes 100 stages out of 200 complete!

Level 2-1 of Speebot
Level 2-1 of Speebot

The new area features new decorations, and, of course, mechanics. There's a new Hook item, which can be picked up by Speebot and used to grab onto horizontal poles. Speebot can spin around the poles and be launched in the desirable direction by letting go of the pole at the right moment.

Pole spinning is one of the new mechanics in Speebot
Pole spinning is one of the new mechanics in Speebot

The level design for Sector 2 is done, but the music is still not finished. I'll focus on designing the levels for Sector 3 next, and return to composing the soundtrack later.

I've also done a few improvements to the YUME engine. I've managed to find and fix a memory leak in my sound engine, which I couldn't find for a year.

I'll try to make a new video soon.

Speebot HD gameplay with music

Here is some new HD gameplay footage of my game Speebot, featuring some original soundtrack that I've composed myself.

I've spent the past few months working on my music composition skills, and I'm pretty happy with the results. So far I've only made a few tracks for the early part of the game, but things should progress faster now that I'm making music with Speebot in mind, rather than random practice tracks.

I'm using SunVox for composing music, which is both a modular synthesizer and tracker. I highly recommend this software for anybody looking to make some tunes.

Besides adding the music I've also made some improvements to the engine and the game itself. I've fixed some long standing bugs, improved the UI and tweaked some sound effects.

Overall, the development of the game is progressing steadily, and I plan on releasing a playable demo later this month.