Game engine, 2016 - current
YUME (夢, meaning "dream" in Japanese) is a 3D game engine that I created from scratch using Haxe, C++ and OpenGL for personal use in my future games, starting with Speebot. The engine is constantly growing and improving.
Website and tutorials, 2014 - 2018
Haxecoder was a website I created to publish my programming tutorials. There you could learn to create cross-platform apps and games using the Haxe programming language and its frameworks. I stopped actively publishing new tutorials in 2016, and retired the site in 2018. I have moved all 73 tutorials to GitHub, where you can find them today.