game design, code, writing, art and music

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Citadelic

Video game, 2023

A base building and defending strategy game with roguelite elements. Survive against waves of constantly evolving enemies while expanding your base and managing resources.

Pilie Pals

Video game, 2021

Lead a group of adorable creatures known as Pilies and help them climb and stack their way to the goal in this unique and family-friendly puzzle game!

Phantom Path

Video game, 2020

Explore the ruins of a lost ancient city, uncover the mystery of its esoteric technology, and claim its incredible treasure as your own.

Speebot

Video game, 2017

It's the rolling and hopping robot adventure! Speebot is a 3D platformer game featuring 200 levels, 4 worlds, a custom level editor, and plenty of side content. This is the first game that's powered by my engine YUME.

YUME

Game engine, 2016 - current

YUME (夢, meaning "dream" in Japanese) is a 3D game engine that I created from scratch using Haxe, C++ and OpenGL for personal use in my future games, starting with Speebot. The engine is constantly growing and improving.

Hypnorain

Video game, 2016

Hypnorain is a vertical bullet hell shooter. The player guides a character through handcrafted levels, shooting and dodging their way through an army of enemies and their mesmerizing bullet patterns. This is my first full commercial game.

Haxecoder

Website and tutorials, 2014 - 2018

Haxecoder was a website I created to publish my programming tutorials. There you could learn to create cross-platform apps and games using the Haxe programming language and its frameworks. I stopped actively publishing new tutorials in 2016, and retired the site in 2018. I have moved all 73 tutorials to GitHub, where you can find them today.

Old Flash creations

Free games and toons, 2007 - 2013

As a kid I would create free browser games and cartoons and submit them to the user-driven portal Newgrounds.