game design, code, writing, art and music

Phantom Path

Phantom Path is an adventure game about exploring overgrown ruins, solving arcane mysteries and uncovering ancient lore.

Unlike my previous games, Phantom Path has a heavy focus on story and exploration. This is why I haven't posted anything substantial over the last few months - don't want to spoil the game before it's even released! However, there has been a lot of progress since my last post, and I'd like to share some of it now.

First of all, the game has a name now!

It took me a while, but here it is.
It took me a while, but here it is.

Phantom Path starts with an unnamed treasure hunter entering an old forest, which is rumored to be the location of a lost ancient city. It is also a place where countless travelers went missing.

The forest is full of forgotten ruins, arcane technology, strange creatures and incredible treasure. But the deeper one goes, the more dangerous it gets...

I am developing Phantom Path by myself, using a custom game engine called YUME. I'm planning to release a playable demo soon, so stay tuned!