My name is Kirill Poletaev and here are some things I made:

Hypnorain - a bullet hell vertical shooter game, available on Steam.
Haxecoder - Haxe programming tutorials. Learn to create cross-platform games and apps.

Also:

Follow @kircode on Twitter.

Contact me.

Posts:

These past few days I've been mostly working on level design, decorations, bug fixes and improvements to existing game mechanics.

Introducing a new game mechanic - toggleable buttons!


In the future these buttons will be connected to various dynamic props, such as doors. This is the first puzzle-ish element in the game, with many more to come! It's going to be fun.

Speaking of fun, my game Hypnorain on Steam is 75% off for only a few more hours! Make sure you don't miss it.

Oh, and you can see all the Speebot development videos by visiting the playlist on YouTube.
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My game Hypnorain is on sale on Steam with a 75% discount! Don't miss it!
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This week's post will be short. I've been working mostly on actual levels for the game.

There is one new addition to the gameplay mechanics though - collectible umbrella item! See it in action in the video below:


As always, you can check out all the development videos of Speebot by viewing the full playlist on YouTube.
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This week I've been working on adding NPC robots to the game, which will talk to Speebot when he comes close.

These secondary characters will provide hints to the player as well as casually chat about the world they're in.

The video below demonstrates the updated first level, where these NPC robots introduce the player to some of the basic concepts of the game.


You can check out all the development videos of Speebot by viewing the full playlist on YouTube.
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To start off, I wrote and published a new Haxe tutorial this week on Haxecoder - Fast 2D rendering using Tilemap in OpenFL 4. Haxecoder is my website where I author Haxe tutorials, specifically related to game development.

The updates in Speebot this week include new menu sounds and special UI effects. The buttons now gloss and fade and generally have a more polished feel. The logo in the main menu is animated as well.

Another important addition is the key remapping feature. Players can now bind different keys to actions in case they don't feel comfortable with the default settings.

All of this can be seen in this week's development video:


You can check out all the development videos of Speebot by viewing the full playlist on YouTube.

My Yume engine uses a custom model and animation file format, which I also improved this week. The details are too technical to be interesting, but Speebot now dances when he reaches the end of the level.
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